Quest to master 2D creation

We started Foriero company in 2006. I remember our naivety about creating amazing app without real notion what is in front of us. First app was painful for us and I guess also for Apple. But we were persistent and kept going and kept growing. This is actually the rule of thumb for every self-mastery technique. We gradually published more things and begun to work with amazing people around the world. As time went we started to realize what are our strengths and weaknesses. And slowly slowly we landed on the ground of 2D where we feel good and creative. Today almost ten years later we can proudly say that we are masters in workflows and in the art of making 2D pipelines and assets. Please check our work in portfolio section and we look forward to help you to have the same success we've achieved in our endeavoring.

We would like to also mention here that we share same business and creation principles as Apple does. We are using Apples's products from smallest devices up to production computers. If you are not yet Apple's user we encourage you to check their website, you will never regret. 

Kind regards, Marek Ledvina

  • Marek Ledvina
    Marek is responsible for smooth production workflows in the company. He is also taking care about whole presentation and life of the company. If you get in touch with Foriero Studio you would likely talk to him.
  • Václav Kokeš
    Vasek is creative individual. He is the creator of almost everything you see Foriero Studio produced. Becomming a real master in Illustrator CC and Spine he is the one who will create visuals for you.

“One can have no smaller or greater mastery than mastery of oneself.” 
Leonardo da Vinci